Time | Activity |
---|---|
06:00 | Gets out of bed. |
07:30 | Walks to the general store. |
10:00 | Shuffles around the general store. |
11:30 | Walks to the merchant stalls. |
13:00 | Walks to the record store. |
14:00 | Walks to the pet store. |
15:00 | Walks to the Tavern. |
18:30 | Returns to her house for the night. |
22:00 | Sits on her couch. |
23:30 | Goes to bed. |
Anne
The savvy, extravagant owner of Sun Haven's Traveling Exotics Shop, Anne is suave and successful. This habitual workaholic lives her life on a cycle of buying and selling. While not the most humanitarian person, she is reliable... for a price!
Personality
Anne is a headstrong, confident business owner with a talent for coin and an unapologetic attitude toward her pursuit of it - to Anne, money is life, and life is good. Profit is the name of her game, and she won't let anyone forget it. Her unrelenting all-business personality, however, hides a past even Sun Haven's Merchant Queen would rather forget.
Anne owns a large lizard creature named Duke. Her pampered pet sits just outside her caravan by the Tavern, with a luxurious mat and appropriately oversized food bowl to enjoy. Paint buckets filled with gold paint surround Duke, and he appears that someone has tried to paint his original black skin, gold.
Gifts
Items | |
---|---|
Love | "You really know how to treat a lady! Thanks a lot for the [item], [Player]." |
Like | "Hey, this is a pretty nice [item]. Thanks, [Player]!" |
Neutral | "[item] wouldn't have been my first choice, but thanks anyway." |
Any gift that has not been mentioned as a love, like, or dislike. | |
Dislike | "[item]? Is this is the best you could come up with?" |
Gifts for the Player
Gift | Received From
|
---|---|
Morning Gift | |
Mail | |
Marriage Event | |
Conversation | |
Mail | |
Birthday Gift | |
Mail | |
Birthday Gift | |
Morning Gift | |
Morning Gift | |
Mail | |
Morning Gift |
Schedule
Anne has one schedule that she follows rain or shine. Her schedule changes only slightly if she is married to the player. Anne's House is available to the player 8AM - 8PM.
Time | Activity |
---|---|
06:00 | Gets out of bed in the Player's house. |
06:30 | Leaves the Player's House. |
07:30 | Walks to the general store. |
10:00 | Shuffles around the general store. |
11:30 | Walks to the merchant stalls. |
13:00 | Walks to the record store. |
14:00 | Walks to the pet store. |
15:00 | Walks to the Tavern. |
20:30 | Returns to the Player's house. |
Quests
Title | Objective | Requires | Rewards | Bonus Rewards |
---|---|---|---|---|
Anne Wants Cheesecake | Bring Anne Cheesecake. | |||
Hefty Harvest | Harvest 40 Wheat. | |||
Sapphiric Sentimentality | Bring Anne a sapphire. | |||
Settling In | Learn the basics of farming in Sun Haven, and settle into your new life. |
Trivia
- Anne has casual talks with Wornhardt, and considers Ronald and Mari the closest to her, but she doesn't really consider herself having many friends in town. She holds a non-malicious rivalry with Catherine.
- Her fears are losing her fortune and being forced back into poverty. Also, crabs - which is why she stays away from Peter.
- Anne may be a bit of a swindler; at least once, she suggests to the player she might start selling white sand from the South Islands marketing it as medicinal - because that's what the locals say!
- Her jewelry is solid gold.
- The pearl earring she gifts the player was the first luxury she bought with her own money.
- Anne has taken her merchant cart to countless towns and by her count lived in at least ten cities - two in the West, five in the East, and three in the North. She'd love to travel to the South, but her cart doesn't float.
- Anne loves the heat and dislikes the cold. One of her dreams is to live in a cabana on a tropical beach in the South Islands.
- She is also interested in history and reads books on it when she has the chance.
- Kitty is one of Anne's best customers, purchasing large amounts of feed and kibble for her animals... and herself.
- Players who consume a Merchant Potion will transform their appearance into that of Anne.
History
- 1.1: Added marriage gift quests and rewards. Parts of Dialogue Cycle 7, 8 and 10 changed.
- 1.2: Swimsuit and Wedding sprites added to the game.
- 1.4: Added a conversation around having a child, along with the wishing for a child event. Marriage ceremony updated, each RNPC now has a unique speech and vow dialogue.