Time | Activity |
---|---|
06:00 | Hangs out at home. |
08:30 | Stands outside Solon's Smithery. |
09:30 | Works at anvil in Solon's Smithery. |
14:00 | Takes a break and stands in Quarry. |
16:00 | Leaves Quarry and walks to hang out in town. |
19:00 | Goes home. |
Lynn
Lynn is an apprentice blacksmith exploring the depth of her talent. She is still learning to trust herself and her smithing skills. She is the first character that the protagonist meets on the train during the intro segment of the game, as she is also moving to Sun Haven at that time.
Personality
Lynn possesses an often-nervous disposition. She constantly worries over her own self-worth, her ability to smith, and the state of her family's traditions. She cares deeply about upholding the culture she was raised in and seems anxious about having left her hometown.
She also has a fear of failing to meet expectations, especially when it comes to working for Solon, often commenting on being concerned over something that she is making, hoping that it will get his approval.
She can also be a bit forgetful, as she sometimes finds ingots in her pockets without remembering what they were for. Lynn is very grateful to the player if befriended, often mentioning how nice it is to see a familiar face and how she feels less of an outsider with them around. Though she is sweet, Lynn keeps mostly to herself.
Gifts
Items | |
---|---|
Love | "A [item]! You know me so well! I'm lucky to have you around, [Player]." |
Like | "Wow, [item]? I can't believe you got me this! Thanks, [Player]!" |
Neutral | "A [item]. I wasn't expecting this. Thank you, [Player]." |
Any gift that has not been mentioned as a love, like, or dislike. | |
Dislike | "Sorry if this is rude but, why did you choose this [item]?" |
Universally Disliked Items
Fertilizer |
Gifts for the Player
Gift | Received From
|
---|---|
Mail | |
Morning Gift | |
Birthday Gift | |
Morning Gift | |
Morning Gift | |
Mail | |
Mail | |
Marriage Event | |
Dialogue | |
Morning Gift | |
Birthday Gift | |
Schedule
Lynn has one schedule that she follows rain or shine. Lynn's House is available to the player 8AM - 8PM.
Time | Activity |
---|---|
06:00 | Hangs out in her room. |
07:30 | Leaves House. |
08:30 | Stands outside Solon's Smithery. |
09:30 | Works at anvil in Solon's Smithery. |
14:00 | Takes a break and stands in Quarry. |
16:00 | Leaves Quarry and walks to hang out in town. |
19:00 | Goes Home. |
Quests
Title | Objective | Requires | Rewards | Bonus Rewards |
---|---|---|---|---|
Cuisine of the World | Bring Lynn a blueberry salad. | |||
Furnace Fire | Give 8 logs to Lynn. | |||
Lynn Needs a Pickaxe | Bring Lynn an Adamant Pickaxe. |
Trivia
- Lynn comes from an eastern village, and her family has a long tradition of female blacksmiths.
- When making a new profile, the player will be introduced with a cinematic of Lynn speaking with her mother before leaving for the train station.
- The iron pauldron that Lynn wears originally belonged to her grandmother. Her mother is seen adjusting the size of it in the opening cinematic when the Player creates a new save file.
- Lynn's parents bought the house Lynn now lives resides at in Sun Haven. Her family may be poor as Lynn mentions about her parents "having put everything into the new home for me at Sun Haven... you didn't even have a cake for your birthday because of me."
- Lynn considers Sun Haven to be a large city.
- Her mentions of Nathaniel and flustered reactions could hint towards possible romantic feelings she may harbor for him.
- She and Kitty are implied to have a good friendship, as Kitty will happily comment that Lynn will "let her do all the talking."
- She mentions to the player that she is scared of Anne.
- Her favorite spot in the town is the Quarry, especially at sunset when it provides the perfect lighting to "see the stratification of the rocks."
- Players who consume an Apprentice Potion will transform their appearance into that of Lynn.
History
- 1.1: Added marriage gift quests and rewards. Dialogue Cycles 6, 8 and 9 changed.
- 1.2: Swimsuit and Wedding sprites added to the game. Updated schedule.
- 1.3: Added various anvils to "loved gifts" and unique gifting lines for those items.
- 1.4: Added cycle 19 - a conversation around having a child, along with the wishing for a child event. Marriage ceremony updated, each RNPC now has a unique speech and vow dialogue.