Romance
Romance is enabled within the game among the 21 currently available Romance Candidates.
Players may give gifts to these NPCs in order to increase friendship levels, with some gifts being more effective than others. Once the Player reaches 10 hearts with a romanceable NPC, the player has achieved the highest level of ‘friendship’ available and the option to date that NPC opens up. To initiate dating, talk with the NPC like you usually would. You will notice a ‘heart icon’ on the left side of the dialogue pane. If the Player clicks this, it initiates a dialogue asking the Player whether they want to take their relationship to the next level with the NPC.
Players can also gift an NPC a Town Hall. This achieves the same outcome as clicking the heart icon as described above, but does not work with Wesley, Kai, or Vivi (as of 1.2.2).
purchased fromDating an NPC will initiate more unique dialogues with the NPC, and for some NPCs allow the Player to go on "dates" (more akin to cutscenes/events).
Dating
Date quests are triggered by speaking with an NPC a certain number of times. Each NPC requires a different amount of unique conversations with the player until the NPC requests a date. The exact dialogue where a date is available can be found on that character's events sub-page.
Some NPCs can request a date before the player has asked to begin dating, while others require dating before the first date quest becomes available. By speaking with the NPC, the player can choose to accept the quest or put it off until a later time. Once accepted, the date will be added to the quest list as normal. The NPC will give a time and location to meet the next day, such as "10am in front of the library."
If the player is more than one hour late, the NPC will wander off and the unfulfilled quest will disappear from the log at the end of the date. Standing up an NPC does not have in-game consequences. The player will miss the date cutscene, which cannot be revisited. The NPC will behave as though the date occurred.
After a date, dialogue cycles will change to notate the new relationship between the player and NPC. The player may continue to give gifts to the NPC in order to increase friendship levels. Once the player reaches 15 hearts with the NPC, the option of Marriage opens up.
Once 15 hearts has been achieved, gifts will no longer increase friendship levels until the cap is once again expanded after marriage. This includes preventing any levels from being added retroactively once the cap has been expanded.
Keepsakes
Each NPC has a unique gift for the player after a certain number of dialogues. The exact conversation where this gift is received can be found on that character's page under "Dialogue". These items can be placed in the player's Keepsake slot (next to rings) and provide buffs for the player.
After romancing an NPC, these keepsakes become available to purchase from Bernard at Town Hall.
Item | Effect | Requirements | Sell price |
---|---|---|---|
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 | ||
Combat Level 0 | 1 |
Proposing/Engagement
In order for the Player to propose to an NPC, the following conditions must be met:
- Player is dating the NPC after giving them a 25 or clicking the heart next to the NPCs dialogue box. sold by Bernard for
- Player has reached 15 hearts with the selected NPC.
- Player is not currently married to any other NPC.
- Player has proposed using the Engagement Ring sold at the Town Hall for 100
- Certain number of dialogue cycles have been completed after reaching 15 hearts that indicates the NPC is interested in marriage.
- These may be subtle hints and differ between NPCs, so it is recommended that the player attempt to propose after possibly receiving one of these dialogues. It may take a number of days before the proposal is accepted.
In order to propose, the Player must gift the engagement ring to the NPC similar to any other type of gift.
- Note: The engagement ring does not disappear if the proposal is denied and will be auto-sorted into the Player's inventory.
Wedding
If the Player is successful in proposing to the NPC, the wedding will be set for the following day at 4pm. Player's need to speak with Bernard at the dragon fountain in town to start their ceremony.
- In this scene, Bernard will conduct the Ceremony as the Town's Administrator. The player is given the option to back out of the wedding at the last moment by selecting "I do not" during the vows.
- After the wedding is finished, the player may walk around and interact with the townsfolk who are in attendance.
- Dialogue options revolve around congratulating the Player on their new marriage.
- Some of the attendees include certain Withergate and Nel'Vari residents.
Once the Wedding is completed, the player may exit the area by leaving on the path. They will be teleported back to the town square with their NPC specific wedding ring in their inventory.
Wedding Rings
At the end of the wedding ceremony, the player will get a wedding ring. Each ring has different stats and bonuses applied to it.
Item | Effect | Requirements | Sell price |
---|---|---|---|
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 | ||
Combat Level 0 | 100 |
Married life
Married NPCs will only move in once the player has upgraded to a tier 3 house, otherwise, they will remain at their own home. Married NPCs that move in to the player's homes will have their own bedroom located on the right side in the player's home.
The main changes that come with marriage are:
- Increased heart level cap (15-20)
- New dialogue cycles
- Player is able to access the NPC's house at any point during the day, including before 8am and after 8pm.
- The Player is also able to sleep in the NPC's bed similar to sleeping at home. They will awake in the NPC's house in the morning
- The player can receive a gift, like breakfast, in the morning. Morning gifts are listed on each NPC's page, under "Gifts for the Player".
Children
After the player is married, and their house is upgraded to tier 3, their partner can express an interest to have children. Children are optional, the player has the option to tell their partner "no". The player is only able to have one child with their partner [ ? ] .
If the player is ready to have a child, they need to head to the Wishing Well to wish for a child.
Divorce
Players who wish to get a divorce can do so, for free, by visiting Bernard at the Sun Haven Town Hall. Divorcing an NPC sets the amount of hearts to 8. The NPC does not change their behavior towards the player.
Instead of divorcing via Bernard, players can also purchase a Memory Loss Potion from Bernard at Town Hall and gift it to the NPC. This resets the relationship, setting the player to 10 hearts with the NPC. Even though the relationship status is reset, this does not allow the player to replay any date quests.
The player will keep the wedding ring but not any children they had with their partner, after the divorce.
Media
History
- 1.4: Updates to the wedding ceremony. Player is now able to have a child with their partner.