Romance

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Romance is enabled within the game among the 21 currently available Romance Candidates.

Players may give gifts to these NPCs in order to increase friendship levels, with some gifts being more effective than others. Once the Player reaches 10 hearts with a romanceable NPC, the player has achieved the highest level of ‘friendship’ available and the option to date that NPC opens up. To initiate dating, talk with the NPC like you usually would. You will notice a Heart.png ‘heart icon’ on the left side of the dialogue pane. If the Player clicks this, it initiates a dialogue asking the Player whether they want to take their relationship to the next level with the NPC.

Players can also gift an NPC a Love Letter.png Love Letter purchased from Town Hall. This achieves the same outcome as clicking the Heart.png heart icon as described above, but does not work with Wesley, Kai, or Vivi (as of 1.2.2).

Dating an NPC will initiate more unique dialogues with the NPC, and for some NPCs allow the Player to go on "dates" (more akin to cutscenes/events).

Dating

Date quests are triggered by speaking with an NPC a certain number of times. Each NPC requires a different amount of unique conversations with the player until the NPC requests a date. The exact dialogue where a date is available can be found on that character's events sub-page.

Some NPCs can request a date before the player has asked to begin dating, while others require dating before the first date quest becomes available. By speaking with the NPC, the player can choose to accept the quest or put it off until a later time. Once accepted, the date will be added to the quest list as normal. The NPC will give a time and location to meet the next day, such as "10am in front of the library."

If the player is more than one hour late, the NPC will wander off and the unfulfilled quest will disappear from the log at the end of the date. Standing up an NPC does not have in-game consequences. The player will miss the date cutscene, which cannot be revisited. The NPC will behave as though the date occurred.

After a date, dialogue cycles will change to notate the new relationship between the player and NPC. The player may continue to give gifts to the NPC in order to increase friendship levels. Once the player reaches 15 hearts with the NPC, the option of Marriage opens up.

Once 15 hearts has been achieved, gifts will no longer increase friendship levels until the cap is once again expanded after marriage. This includes preventing any levels from being added retroactively once the cap has been expanded.

Keepsakes

Each NPC has a unique gift for the player after a certain number of dialogues. The exact conversation where this gift is received can be found on that character's page under "Dialogue". These items can be placed in the player's Keepsake slot (next to rings) and provide buffs for the player.

After romancing an NPC, these keepsakes become available to purchase from Bernard at Town Hall.

Item Effect Requirements Sell price
Anne's Pearl Earrings.png Anne's Pearl Earrings Gold Per Craft.png Gold Per Craft 8Gold Per Day.png Gold Per Day 200Health.png Health 10 Combat Category.pngCombat Level 0 1 Coins.png
Catherine's Charm.png Catherine's Charm Health.png Health 10Mana.png Mana 15Mana Regen.png Mana Regen 10% Combat Category.pngCombat Level 0 1 Coins.png
Claude's House Key.png Claude's House Key Gold Per Day.png Gold Per Day 400Health.png Health 10 Combat Category.pngCombat Level 0 1 Coins.png
Darius's Royal Heirloom.png Darius's Royal Heirloom Health.png Health 10Defense.png Defense 5Tickets Per Day.png Tickets Per Day 10Gold Per Day.png Gold Per Day 100 Combat Category.pngCombat Level 0 1 Coins.png
Donovan's Dog Tag.png Donovan's Dog Tag Health.png Health 10Movement Speed.png Movement Speed 3%Flat Damage.png Flat Damage 4Jump.png Jump 12% Combat Category.pngCombat Level 0 1 Coins.png
Iris's Enchanted Totem.png Iris's Enchanted Totem Mana.png Mana 15Mana Regen.png Mana Regen 10% Combat Category.pngCombat Level 0 1 Coins.png
Jun's Diary.png Jun's Diary Health.png Health 15Health Regen.png Health Regen 10% Combat Category.pngCombat Level 0 1 Coins.png
Kai's Golden Necklace.png Kai's Golden Necklace Health.png Health 10Mana.png Mana 10Mana Regen.png Mana Regen 10% Combat Category.pngCombat Level 0 1 Coins.png
Kitty's Cat Toy.png Kitty's Cat Toy Health.png Health 10Attack Speed.png Attack Speed 5%Fishing Skill.png Fishing Skill 5 Combat Category.pngCombat Level 0 1 Coins.png
Liam's Oven Mitts.png Liam's Oven Mitts Health.png Health 10Farming Bonus.png Farming Bonus 10% Combat Category.pngCombat Level 0 1 Coins.png
Lucia's Fire Orb.png Lucia's Fire Orb Mana.png Mana 20Spell Damage.png Spell Damage 4 Combat Category.pngCombat Level 0 1 Coins.png
Lucius' Moon Beads.png Lucius' Moon Beads Mana Regen.png Mana Regen 10%Mana.png Mana 15 Combat Category.pngCombat Level 0 1 Coins.png
Lynn's Shield.png Lynn's Shield Health.png Health 10Defense.png Defense 5Mining Damage.png Mining Damage 5% Combat Category.pngCombat Level 0 1 Coins.png
Miyeon's Tea Pot.png Miyeon's Tea Pot Health.png Health 10Mana Regen.png Mana Regen 5%File:Bonus Experience.png Bonus Experience 5% Combat Category.pngCombat Level 0 1 Coins.png
Nathaniel's Helmet.png Nathaniel's Helmet Health.png Health 15Defense.png Defense 5Gold Per Day.png Gold Per Day 100 Combat Category.pngCombat Level 0 1 Coins.png
Shang's Sealed Sword.png Shang's Sealed Sword Defense.png Defense 5Attack Damage.png Attack Damage 5Flat Damage.png Flat Damage 4 Combat Category.pngCombat Level 0 1 Coins.png
Vaan's Ruby Ring.png Vaan's Ruby Ring Mana.png Mana 15File:Damage Reduction.png Damage Reduction 8% Combat Category.pngCombat Level 0 1 Coins.png
Vivi's Bone Dagger.png Vivi's Bone Dagger Health.png Health 5Attack Damage.png Attack Damage 10Flat Damage.png Flat Damage 4 Combat Category.pngCombat Level 0 1 Coins.png
Wesley's Woven Necklace.png Wesley's Woven Necklace Health.png Health 5Mana.png Mana 10Mana Regen.png Mana Regen 10%Spell Damage.png Spell Damage 8 Combat Category.pngCombat Level 0 1 Coins.png
Wornhardt's Stethoscope.png Wornhardt's Stethoscope Health.png Health 10Health Regen.png Health Regen 10%Accuracy.png Accuracy 60% Combat Category.pngCombat Level 0 1 Coins.png
Xyla's Queen Chess Piece.png Xyla's Queen Chess Piece Mana.png Mana 15Health.png Health 10Attack Damage.png Attack Damage 5 Combat Category.pngCombat Level 0 1 Coins.png

Proposing/Engagement

In order for the Player to propose to an NPC, the following conditions must be met:

  • Player is dating the NPC after giving them a Love Letter.png Love Letter sold by Bernard for 25 Community Token.png or clicking the heart next to the NPCs dialogue box.
  • Player has reached 15 hearts with the selected NPC.
  • Player is not currently married to any other NPC.
  • Player has proposed using the Engagement Ring sold at the Town Hall for 100 Community Token.png
  • Certain number of dialogue cycles have been completed after reaching 15 hearts that indicates the NPC is interested in marriage.
    • These may be subtle hints and differ between NPCs, so it is recommended that the player attempt to propose after possibly receiving one of these dialogues. It may take a number of days before the proposal is accepted.

In order to propose, the Player must gift the engagement ring to the NPC similar to any other type of gift.

  • Note: The engagement ring does not disappear if the proposal is denied and will be auto-sorted into the Player's inventory.

Wedding

If the Player is successful in proposing to the NPC, the wedding will be set for the following day at 4pm. Player's need to speak with Bernard at the dragon fountain in town to start their ceremony.

  • In this scene, Bernard will conduct the Ceremony as the Town's Administrator. The player is given the option to back out of the wedding at the last moment by selecting "I do not" during the vows.
  • After the wedding is finished, the player may walk around and interact with the townsfolk who are in attendance.
    • Dialogue options revolve around congratulating the Player on their new marriage.
    • Some of the attendees include certain Withergate and Nel'Vari residents.

Once the Wedding is completed, the player may exit the area by leaving on the path. They will be teleported back to the town square with their NPC specific wedding ring in their inventory.

Wedding Rings

At the end of the wedding ceremony, the player will get a wedding ring. Each ring has different stats and bonuses applied to it.

Item Effect Requirements Sell price
Anne Wedding Ring.png Anne Wedding Ring Gold Per Day.png Gold Per Day 700Health.png Health 20Mana.png Mana 25File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Catherine Wedding Ring.png Catherine Wedding Ring Spell Damage.png Spell Damage 8Health.png Health 15Mana.png Mana 30File:Bonus Experience.png Bonus Experience 12% Combat Category.pngCombat Level 0 100 Coins.png
Claude Wedding Ring.png Claude Wedding Ring Attack Damage.png Attack Damage 5Gold Per Day.png Gold Per Day 500Health.png Health 15Mana.png Mana 20File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Darius Wedding Ring.png Darius Wedding Ring Attack Damage.png Attack Damage 5Gold Per Day.png Gold Per Day 500Tickets Per Day.png Tickets Per Day 35Health.png Health 15Mana.png Mana 20File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Donovan Wedding Ring.png Donovan Wedding Ring Attack Damage.png Attack Damage 5Movement Speed.png Movement Speed 4%File:Dodge.png Dodge 5%Health.png Health 15Mana.png Mana 20File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Iris Wedding Ring.png Iris Wedding Ring Spell Damage.png Spell Damage 10Health.png Health 15Mana.png Mana 30File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Jun Wedding Ring.png Jun Wedding Ring Health Regen.png Health Regen 20%Health.png Health 25Mana.png Mana 15File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Kai Wedding Ring.png Kai Wedding Ring Health.png Health 15Mana.png Mana 20Fishing Skill.png Fishing Skill 10File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Kitty Wedding Ring.png Kitty Wedding Ring Attack Damage.png Attack Damage 5Attack Speed.png Attack Speed 15%Health.png Health 20File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Liam Wedding Ring.png Liam Wedding Ring Health.png Health 25Extra Crop Chance.png Extra Crop Chance 8%File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Lucia Wedding Ring.png Lucia Wedding Ring Spell Damage.png Spell Damage 15Health.png Health 15Mana.png Mana 30File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Lucius Wedding Ring.png Lucius Wedding Ring Mana.png Mana 30Spell Damage.png Spell Damage 15File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Lynn Wedding Ring.png Lynn Wedding Ring Health.png Health 20Mana.png Mana 15Mining Damage.png Mining Damage 20%File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Miyeon Wedding Ring.png Miyeon Wedding Ring Defense.png Defense 5Health.png Health 10Mana.png Mana 25Spell Damage.png Spell Damage 10File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Nathaniel Wedding Ring.png Nathaniel Wedding Ring Attack Damage.png Attack Damage 5Defense.png Defense 5Attack Speed.png Attack Speed 10%Health.png Health 25File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Shang Wedding Ring.png Shang Wedding Ring Health.png Health 20Attack Damage.png Attack Damage 12Flat Damage.png Flat Damage 4File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Vaan Wedding Ring.png Vaan Wedding Ring Health.png Health 10Mana.png Mana 35File:Dodge.png Dodge 8%File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Vivi Wedding Ring.png Vivi Wedding Ring Health.png Health 25Attack Damage.png Attack Damage 10Mana.png Mana 10Flat Damage.png Flat Damage 6File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Wesley Wedding Ring.png Wesley Wedding Ring Health.png Health 15Mana.png Mana 25Orbs Per Day.png Orbs Per Day 25File:Bonus Experience.png Bonus Experience 25% Combat Category.pngCombat Level 0 100 Coins.png
Wornhardt Wedding Ring.png Wornhardt Wedding Ring Defense.png Defense 5Health Regen.png Health Regen 25%Health.png Health 30File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png
Xyla Wedding Ring.png Xyla Wedding Ring Attack Damage.png Attack Damage 5Defense.png Defense 5Tickets Per Day.png Tickets Per Day 50Health.png Health 20File:Bonus Experience.png Bonus Experience 10% Combat Category.pngCombat Level 0 100 Coins.png

Married life

Married NPCs will only move in once the player has upgraded to a tier 3 house, otherwise, they will remain at their own home. Married NPCs that move in to the player's homes will have their own bedroom located on the right side in the player's home.

The main changes that come with marriage are:

  • Increased heart level cap (15-20)
  • New dialogue cycles
  • Player is able to access the NPC's house at any point during the day, including before 8am and after 8pm.
    • The Player is also able to sleep in the NPC's bed similar to sleeping at home. They will awake in the NPC's house in the morning
  • The player can receive a gift, like breakfast, in the morning. Morning gifts are listed on each NPC's page, under "Gifts for the Player".

Children

After the player is married, and their house is upgraded to tier 3, their partner can express an interest to have children. Children are optional, the player has the option to tell their partner "no". The player is only able to have one child with their partner ? ] .

If the player is ready to have a child, they need to head to the Wishing Well to wish for a child.

Divorce

Players who wish to get a divorce can do so, for free, by visiting Bernard at the Sun Haven Town Hall. Divorcing an NPC sets the amount of hearts to 8. The NPC does not change their behavior towards the player.

Instead of divorcing via Bernard, players can also purchase a Memory Loss Potion from Bernard at Town Hall and gift it to the NPC. This resets the relationship, setting the player to 10 hearts with the NPC. Even though the relationship status is reset, this does not allow the player to replay any date quests.

The player will keep the wedding ring but not any children they had with their partner, after the divorce.

Media

History

  • 1.4: Updates to the wedding ceremony. Player is now able to have a child with their partner.


Gameplay Mechanics
The Player
Stats
Equipment Amulets • Armor • Clothing • Keepsakes • Rings • Tools • Weapons
The Game
Game Basics Children • Controls • Events • Friendship • Game Time • Multiplayer • Seasonal Crop Effects • Seasonal Pests • Statistics • Quests • Races • Romance
Skills Combat • Cooking • Exploration • Farming • Fishing • Foraging • Mining
Currencies
Primary Coins • Mana Orbs • Tickets
Special Black Bottle Caps • Candy Corn Pieces • Community Token • Mana Shard • Red Carnival Ticket
Seasonal Spring Token • Summer Token • Fall Token • Winter Token