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Health

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Health is one of the players stats. It measures vitality in form of a "Health Pool". If this pool reaches 0, the player faints and will wake up in the Hospital in Sun Haven.

To view a list of items that can permanently increase a players health pool please see Health Pool Consumables. To view a list of items that can permanently increase a player's health regeneration please see health regeneration. To view a list of items that restores the players health please see health restoration.

Additional Health Stats

  • A increase to the player's current overall health pool uses the "health" icon: Health.png
  • A increase to the player's current health (not overall health pool) uses the "health restore" icon: Health Restore.png
  • A increase to the player's health regeneration uses the "health regeneration" icon: Health Regen.png

Skills

May stats in the game can be further enhanced by various skills in the players skill tree.

  • Scavenger Hunt - Each day, 1/2/3 golden pomegranates now spawn around Sun Haven. Upon harvesting one, the others disappear. Consuming a golden pomegranate increases maximum health and mana by 2 and grants 200 gold
  • Treasure Hunter - Treasure chests respawn 2x/3x/4x more often in the mines. Opening any treasure chest grants 1 max HP permanently.

Consumables

Certain consumables — such as food, potions, and elixirs — can either permanently increase the player’s stats or provide temporary buffs. For food items, permanent increases are only granted for the first 100 times each unique item is consumed.

Both the permanent stat increases and temporary buff effects related to Health have been moved to a dedicated page.

Equipment

This stat is influenced by certain equipment items. Changing what the player wears can directly impact their performance.

The list of items that affect this stat is extensive, so it has been moved to its own page for easier browsing.

Item Uses

In addition to keeping the player alive, health is also used in certain crafting recipes. Of all player stats, only health and mana are ever used as crafting components.

Due to the large number of items that use health, the full list has been moved to its own page.

Trivia

  • There are three achievements related to the players health, "big heart" for having 100 base health, "extra big heart" for having 200 base health, and "die" for fainting by reaching zero health.