Armor

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Armor is a type of equipment that can be worn by the players. It will provide the player with defensive boosts, such as raising the players Health.png Health and Defense.png Defense values. Some armor pieces also increase other stats, such as Spell Damage.png Spell Damage. Armor is different to clothing, as clothing is only cosmetic and does not provide any stats to the player. Armor can also be worn in the cosmetic slots, but they will not provide their stats.

Armor exists in five categories: helmet, chestplate, gloves, leggings, and capes. Some items belong to a set, and will provide a set bonus if all items from that set are worn.

Armor Categories

Helmets

Helmets are armor items worn on the player's head. All amari ears, horns, halos, and other racial attributes on the player's head, are hidden beneath the helmet.

Chest Plates

Chest plates are armor items worn on the player's chest.

Gloves

Gloves can be either armor or clothing items.

Leggings

Legs or boots are armor items worn on the players lower body.

Capes

Unlike most of the other armor categories, the wiki does not have a different term for capes that are considered armor and capes that are considered clothing. However, like all other categories, capes that are considered clothing do not provide the player with any stats and are cosmetic only. The number of capes that provide the player with stats, are few compared to the amount of clothing-capes.

Similar to their clothing counterparts, armor-capes do not show some of the player's race-specific back attributes. Wings are hidden beneath the cape, but amari tails are not. The player does have the ability to turn off the appearance of the cape, while keeping the stats. The player can do this by selecting the toggle, which looks like a slider button, next to the cape slot between the equipment and cosmetic columns on the character screen. If the player turns off this toggle, it will remove the cape from view and show the race-specific attributes (where applicable).

Item Effect Requirements Sell price
Aerodynamic Wings.png Aerodynamic Wings Defense.png Defense 4Health.png Health 5Attack Damage.png Attack Damage 3Flat Damage.png Flat Damage 2 Combat Category.pngCombat Level 20 1288 Coins.png
Phantom Cape.png Phantom Cape Gold Gain.png Gold Gain 10% Combat Category.pngCombat Level 0 100 Coins.png
Spring Cape.png Spring Cape Health.png Health 5Mana Regen.png Mana Regen 1%Spell Damage.png Spell Damage 2 Combat Category.pngCombat Level 3 100 Coins.png
Summer Cape.png Summer Cape Health.png Health 10Mana Regen.png Mana Regen 1%Spell Damage.png Spell Damage 4 Combat Category.pngCombat Level 3 100 Coins.png

Armor Sets

Players will find that armor sets generally have similar names - such as the Copper Helmet.png Copper Helmet belongs to the same set as the Copper Chest Plate.png Copper Chest Plate, Copper Gloves.png Copper Gloves and Copper Legs.png Copper Legs. Some of these sets have the potential to provide a set bonus. To acquire the bonus, the player must have unlocked the Uniformity skill and be wearing a matching set. Acquiring this skill and wearing a complete set of armor can boost the damage of the player up to 10%, depending on their investment into the skill.

Not all armor items that appear to be part of a set will give the uniformity bonus.

Aquisition

Armor can be obtained through multiple ways. Most of the time players will either buy it from a merchant or craft it themselves using the Anvil.png Anvil. Armor can also be acquired from quest turn-ins and monster drops.

Skills

There are various skills the player can acquire from the mining skill tree that will grant them different bonuses regarding armor equipment:

  • Armor Smith - Increases the sell price of armor and jewelry by 5/10/15%.
  • Master Armorer - All crafted armor now additionally grants it 1/2/3 bonus attack damage or 1/2/3 bonus spell damage, depending on armor type.
  • Master Craftsman - Crafted armor now additionally gains 1 of 4 powerful bonus stats.
  • Outfitter - Unlock Archer Armor/Archer & Mage Armor at the Anvil.
  • Uniformity - Wearing a full set of the same armor increases your damage dealt by 4/7/10%.

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