Food

From Sun Haven Wiki
Jump to navigation Jump to search

Food in Sun Haven not only can restore the player's health or mana, but it is also how the player grows in strength. Sun Haven has a unique system, where some food items will permanently increase one of the players stats. Each food has it's own stat that it can increase, and this benefit caps out when the player eats 100 of that item.

Acquisition

Crafting Food

The player can craft their own food dishes from various crafting stations. The player will take ingredients from foraging in the wild, crops from farming, or products from Barn Animals; and combine them using one of the stations associated with Cooking.

Some cooked foods are required to make advanced dishes. An example of this would be corn.

Buying Food

There are many stores and stalls available all year round that sell different food meals. Some foods can only be purchased in limited quantities during seasonal events, like the Winter Festival.

Item Uses

Increasing Player Stats

Many types of food permanently increase the player's stats when eaten.

There are diminishing returns when eating multiples of the same food item, with no benefits gained after 100 eaten. Each type of food is tracked separately, so eating a variety of different food items is key to effectively increasing stats.

There are eight stats that can be increased by eating food:

The amount each stat is increased by comes in five sizes. Very small, small, moderate, large, and huge. What this actually means will depend on the stat according to the table below:

Stat Very small Small Moderate Large Huge
Health.pngHealth 1.0 1.25 1.75 2.5 3.0
Mana.pngMana 1.0 1.25 1.75 2.5 3.0
Attack.pngAttack Damage 0.5 1.0 1.5 2.0 2.5
Spell.pngSpell Damage 1.0 2.0 3.0 4.0 5.0
Defense.pngDefense 0.5 1.0 1.25 1.5 2.0
Health Regen.pngHealth Regen 0.01 0.02 0.03 0.04 0.05
Mana Regen.pngMana Regen 0.01 0.02 0.03 0.04 0.5
Movement Speed.pngMovement Speed 0.005 0.01 0.015 0.02 0.025

These numbers can be increased by unlocking the Cuisine Master skill.

As the player eats more of the same food, each additional item consumed decreases in effectiveness according to this table:

Num eaten Effectiveness True Effectiveness*
1 100% 100%
2 50% 70%
3 - 5 30% 40%
6 - 10 10% 15%
11 - 100 5% 5%

* The game uses two conflicting tables for effectiveness:

  • The first is used to calculate the player stats on the fly as the items are consumed, and is reflected in the display popup for the stat increase.
  • The second, more generous table is used when calculating a player's stats based on the number and types of food eaten after a restart of the game. In the long run, this is the one that matters.

So consuming 1 of an item grants 100% of its base stat increase, eating 2 grants a total of 170%, 5 a total of 290%, 10 grant 365%, and a full 100 grant 815% of its base stat increase (after the game is restarted).

It should be noted that while the stat increase displayed to the player is rounded, the actual effect is not. So even if the effect of eating a Mana regen consumable rounds to 0.00, the stat still increases slightly.

In contrast, Elixirs and the Golden Pomegranate.png Golden Pomegranate work by different rules, and have no diminishing returns.

Restore Health and Mana

Most food items will restore the players health, mana, or both. If the player's health hits 0 they will be sent to the hospital and charged a fee, if their mana hits 0, they will no longer be able to cast any spells.

Media

External Media