Template:Event Dialogue
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Description
This template is specifically used for formatting the player's event conversations with an NPC.
Syntax
{{Event Dialogue |NPC1 = |Player1 = |NPC1b = |Option1a = |Option1b = |Response1a = |Response1b = |NPC2 = |Player2 = |NPC2b = |Option2a = |Option2b = |Response2a = |Response2b = |NPC3 = |Option3a = |Option3b = |NPC4 = |Option4a = |Option4b = |Response4a = |Response4b = |NPC5 = |Option5a = |Option5b = |Response5a = |Response5b = }}
This template will always use the BASEPAGENAME for the NPC name.
Formatting
- If the user sees
XX
or[Player]
in the data/data-mine docs, they should convert that to{{PLAYER}}
- If the user sees
[]
in the data/data-mine docs, they should convert that to<br>
- If the player gets a relationship increase or decrease from an option, they should include that in the text by using the heart points template
Example
Claude
{{Event Dialogue |NPC1 = It's a bit strange having someone else in my house. What do you think? |Player1 = Looking around, I have to ask. How did you make so much money? |NPC1b = I think that would usually be a rude question to ask. But honestly, I don't care.<br>I inherited a lot of money from my grandparents. My family's wealth goes back generations. |Option1a = That explains why you're so classy. {{Heart Points|+|2}} |Option1b = So you didn't work for your wealth? {{Heart Points|-|1}} |Response1a = I wouldn't call myself classy. But thanks anyway. |Response1b = I hope that's not a problem for you. Anyway, it isn't like I asked for an inheritance. |NPC2 = {{PLAYER}}, you're the only person that has seen this part of my life other than my family. I've had a question on my mind for some time and you're the only one I can ask.<br>All of this stuff... the mansion, the furniture... would you want all of this? For yourself? |Player2 = What makes you ask a question like that? |NPC2b = I grew up in this place so I'm comfortable here, but I'm used to it all. None of it is impressive to me anymore. I'm wondering if other people see value in it that I don't. |Option2a = The only thing I'm impressed with here is you. {{Heart Points|+|2}} |Option2b = You might be taking things for granted, Claude. {{Heart Points|-|1}} |Response2a = Oh, my goodness... {{PLAYER}}, nobody is as kind to me as you! |Response2b = Ah, so that's what people think... I guess I'm glad to know the truth. |NPC3 = Thank you for humoring my stupid questions, {{PLAYER}}. I don't get many chances to ask them.<br>I won't ask you any more dumb questions, I promise. |Option3a = Your questions aren't dumb, Claude. |Option3b = Feel free to ask me anything, whenever you want. |NPC4 = There you go, being nice again. Sometimes I wonder what I would be like if I had a life like yours, {{PLAYER}}. |Option4a = You might have become a little more grounded. {{Heart Points|-|1}} |Option4b = I'm sure you'd be just as brilliant. {{Heart Points|+|2}} |Response4a = Grounded, huh? I'll add that to my list of flaws, thanks. |Response4b = Heh, I'd like to think so too. |NPC5 = Well, it's getting late and I have work to do.<br>This was not bad, {{PLAYER}}. Maybe we can even do it again sometime. |Option5a = I'll see you later, Claude. |Option5b = I promise we'll do this again! {{Heart Points|+|2}} |Response5a = All right. Goodbye, {{PLAYER}}. |Response5b = That sounds all right to me. Goodbye, {{PLAYER}}. }}