Dark Waters
This article or section is still under construction. |
The quest Dark Waters is an introductory main story mission. This quest introduces the player to Karish, and also serves as an introduction to Brinestone Deeps.
Main quests are a series of quests the player must accomplish in order to complete the core narrative of the game. These are quests that tell the adventure of the player and their journey, as they travel through the world of Sun Haven. These quests often have many steps to them, with each step having its own requirement to proceed to the next.
Overview
Step | Requires | Rewards | Bonus |
---|---|---|---|
Step 1: Brave the Whirlpool | A strange whirlpool has formed on the farm, and there's some fish-guy hanging around outside of it. Enter the whirlpool, and investigate the issue. | ||
Step 2: Eerie Welcoming | Head into town and talk to the leader. | ||
Step 3: Hero Meeting | |||
Step 4: Questions... | |||
Step 5: Gotta Grotto... | |||
Step 6: Rematch | |||
Step 7: | |||
Step 8: Jammed | |||
Step 9: Rescue Mission | |||
Step 10: Dark Waters | |||
Step 11: Call of O'aj'loza | Defeat the kraken of the deep. |
Steps
- Brave the waters and enter the whirlpool.
- Head into town & talk to the leader.
- Enter Karish's Hideout.
Walkthrough
Brave the Whirlpool
After the introduction to Karish, walk up to the whirlpool. Once the player has decided to jump into the whirlpool, two cut scenes will play back to back; one of the player jumping into the whirlpool, and one when the player reaches the deeps.
Eerie Welcoming
The Whirlpool | ||||
The player leaps into the whirlpool. Once the player is fully jumped into the whirlpool, Karish does a "!" animation and jumps into the whirlpool after the player. | ||||
: | Whoa, no way! You jumped right into the whirlpool and DIDN'T break every bone in your body! I don't even think you broke a SINGLE bone! When I'm wrong, I'm wrong - and I was wrong about you! Now that you've survived the trip down, what do you have to say, huh? | |||
Player: | Blub... Blub...... Blub. | |||
Player: | MMM!!! MMMMMFF!!! | |||
: | ...Huh? OH. Right. You probably don't know the trick to talking under water. Or breathing under water.[]Uh, hold on, air-sucker. I think I know what'll help... | |||
Karish swims off to the right side of the screen, swimming out of view. | ||||
'...As you watch the fish-guy swim away, you begin to reflect on your life decisions. Maybe jumping into a whirlpool in the middle of the ocean was... a really stupid idea...[]...[]How long can you hold your breath for, anyways? Guess you're about to find out...[]One Sun Dragon... Two Sun Dragon... Three Sun Dragon... Four Sun Dragon...' | ||||
Karish swims back into the scene from the right, the player turns to face him | ||||
'Oh look! It's the fish-guy again. He's carrying something...' | ||||
: | Here you go! I found this in a sunken ship earlier. It should help... How do you feel now, air-sucker? | |||
Player: | I can breathe! I can talk! I can siiing! | |||
: | Maybe you should do a little less singing, though. The outer reefs are teeming with leviathans.[]...And dragonsharks.[]And giant squid.[]And mega urchins - those are the worst.[]Basically, there's lots of big stuff that will eat you out here if you don't pipe down! | |||
Player: | Oh, neat. I'm not LITERALLY DROWNING ANYMORE. | |||
: | Don't get too comfortable, air-sucker. The outer reefs are teeming with leviathans.[]...And dragonsharks.[]And giant squid.[]And mega urchins - those are the worst. Those ones are the worst.[]Basically, there's lots of big stuff that will eat you out here. | |||
Player: | I don't get it... I'm an aquatic Amari just like you. Why can't I breathe in the water? | |||
: | You're not in the surface waters anymore, little fish. This is the deep water! You've lived your whole life on the surface, just look at those tiny little gills! Hehe, they're so small and useless. Look at them![]Down here, the pressure is so great that your little gills don't work very well. Which is too bad, because the outer reefs are teeming with leviathans.[]...And dragonsharks.[]And giant squid.[]And mega urchins - those are the worst.[]Basically, there's lots of big stuff that will eat you out here if you're too slow! | |||
Player: | Um, where exactly is this place? | |||
: | You're in The Deep, as opposed to up where the seaweed grows. Right down this path is Brinestone Deeps, where I'm from. | |||
Player: | So, the whirlpool... | |||
: | No one else in town was brave enough to help me investigate the whirlpool, so I had to handle it myself. I had no idea what I'd find at the top of it, but definitely wasn't a dry-lander who was ready to nosedive right into it like a LEGEND! Talk about an awesome dive! | |||
Player: | Is Brinestone Deeps a nice place? | |||
: | Well, normally it's a great place. All sorts of action and exciting people. But... Just a couple of weeks ago, our leader accepted a New Advisor... Then our leader starts wearing this Weird Hat - pretty soon, lots of people are wearing them! | |||
Player: | What happened? | |||
: | Everyone in town has gone crazy! Well, at least the ones who've put on the weird new hats. Plus, this whirlpool suddenly formed out nowhere! Something is definitely fishy, and it isn't all the fish. | |||
Player: | Like 'ha-ha' funny? | |||
: | No, more like "everyone in town is going crazy and the end is nigh" funny. Because everyone in town is... going crazy. Well, at least the ones who've put on the weird new hats. Plus, this whirlpool suddenly forms outta nowhere! Something is definitely fishy, and it isn't all the fish. | |||
Player: | A new advisor... weird hats... people acting strangely... | |||
: | And a magic whirlpool that connects to your house! No one else will believe me, but I'm sure that this advisor our leader hired is behind everything. He's a REAL weird looking guy, and he talks like... like... like some kind of evil, tentacle-y clown. | |||
Player: | That's all a lot to think about. | |||
Player: | It sounds like you're about two coral short of a reef, buddy. | |||
: | Yeah, well- | |||
Karish does an "!" emote and turns north. | ||||
: | Um, hold that thought! | |||
Karish swims behind the rock. Several brain slugged NPCS walk into the scene from the north. They stop. | ||||
Player: | Um... Hey there, guys... | |||
File:Face NPC1.png: | Who goes there? Who are you? | |||
NPC 1 takes a step forward | ||||
Player: | I'm, uh, just taking a swim. | |||
NPC 2 takes a step forward | ||||
File:Face NPC2.png: | Who were you talking to, swimmer? | |||
Player: | ...I was... just chatting to myself, actually... Karish sighs with relief and swims away | |||
Player: | Oh, I was talking to this fish-guy! He's right over there, behind that rock! Karish facepalms and swims quickly away | |||
NPC 3 takes a step forward | ||||
File:Face NPC3.png: | It's not safe out here, swimmer.[]Lots of things that will eat you up, swimmer. Come with us, swimmer. You should meet Our Leader, swimmer. | |||
File:Face NPC1.png: | Yes, swimmer. That's a good idea. Come with us, swimmer. Follow, but don't get eaten. | |||
Player: | Um, alrighty. | |||
The NPCs walk away, leaving to the north. |
Even though the NPC's sound like they are going to escort the player, they aren't so the player must make their way to the Brinestone Mansion on their own. To do this, the player should head east, where there is a small outcropping of the cliff, the player is able to jump up it. The player will then head north up another cliff. Monsters will appear between the whirlpool entrance and the city of Brinestone Deeps. The player can fight them, or mount up and attempt to run past them.
Once the player gets to the gates of the city, they should continue north to reach the mansion. Once they reach the mansion, a cut scene will play.
1/24 | ||||
File:Face NPC 1.png: | Welcome, swimmer. You made it. Didn't get eaten, swimmer. That's good. | |||
File:Face NPC 2.png: | Boss wants to see you, swimmer. Go greet him. Don't keep him waiting, swimmer. Not a good idea. Not a good idea at all, swimmer. | |||
Player: | Where is your leader? How does he know I'm here? | |||
the NPCs all turn north at the same time | ||||
File:Face NPC 3.png: | Up there, swimmer. See? Boss... Sees what we see, swimmer. Slimes show us all... | |||
The camera pans across town, landing on the mayor's house. The camera pans back down to the player - the NPCs are now gone. | ||||
Player: | Oh, yeah, I see the - OH JEEZ THEY'RE GONE | |||
Player: | H-hey, where did you guys go?! | |||
Karish swims into the scene, landing next to the player | ||||
: | Hey! You made it into town. | |||
: | If Player didn't blow his cover Thanks for not blowing my cover to those hat-wearing freaks back there. Eh, well, I shouldn't call them 'freaks'. They were good fish, before they put those stupid hats on. | |||
: | If player blew his cover Heeey, buddy! Thanks for TOTALLY BLOWING MY COVER to those hat-wearing freaks back there. Eh, well, I shouldn't call them 'freaks'. They were good fish, before they put those stupid hats on. | |||
: | So. What do you think so far? Does anything about this place seem a little 'off' to you? | |||
Player: | I admit something seems amiss. | |||
Player: | These place is giving me the creeps... | |||
: | Look, I don't really know who you are, but I can admit when I need help - and I need help. If you're as brave as you are strong, then I think you should meet with Boss Jabbu. He's our leader![]Just... Don't trust anything anyone tells you, okay? Like a lot of other people around here, Boss Jabbu hasn't been acting right since he put on one of those weird slime hats. But you should see that for yourself![]Oh - the name is Karish, by the way. | |||
Player: | Thanks for the warning, Karish. I'm [Player]. | |||
Player: | How can I trust that's your name after you just said not to trust anything anyone... Ah, forget it. What's up, Karish? I'm [Player]. | |||
: | [Player]? That's a good name. You head to Boss Jabbu's Headquarters - I've got some work I need to do in the meantime. We'll rendez-pew when we're both done with our missions! | |||
Player: | Let's go! | |||
Player: | Er, I think it's 'rendezvous'... | |||
Karish swims off. |
The player should continue north, to enter the throne room.
Hero Meeting
After being thrown out of the palace, Karish tells the player to meet him in his secret cave. From his instructions at the end of the previous cut scene, the player should head south from the mansion, then continue south from the giant shark statue in central Brinestone Deeps. Once the player has exited the city through the glass tunnel, they need to head West.
After a short confirmation that the player has made it to the right place, the player should go inside. This will trigger the next cutscene.
3/24 | ||||
: | [Player]! You found my hideout just fine, right? You weren't followed? You ARE the real [Player], right? This isn't some trick? | |||
: | Gah! I have to ask you something only the real [Player] would know! | |||
: | Alright, [Player] - if that IS your real name... ...What's my favorite color? | |||
Player: | I-is it... Yellow? | |||
: | No, it's whatever color my sharkskin is! What would say it is? Sky Blue? Cerulean? Whatever! It's my favorite, and you didn't guess it! If you were one of 'them', you would have probably read my mind or zapped me with some sort of freaky heat vision or something. Alright, you pass the ocular patdown. Let's talk plans, [Player]! | |||
Player: | Karish, I have no idea what your favorite color is. | |||
: | Exactly! See, if you were one of 'them', you would have probably read my mind or zapped me with some sort of freaky heat vision or something. Alright, you pass the ocular patdown. Let's talk plans, [Player]! | |||
Player: | So what's going on? | |||
: | It's like I said. Something dark is happening in Brinestone Deeps. Ever since Boss Jabbu got his new advisor and everyone started wearing the Slime Hats. | |||
Player: | What's up with those freaky hats, anyways? | |||
: | They showed up around the same time Boss Jabbu's advisor did. Local merchants started to sell them, and they instantly became a popular fashion statement - after all, Boss Jabbu himself wore one, so most folks were eager to follow suit! Of course, not everyone wanted a slime hat of their own, and that's when the merchants started to get real pushy about selling their wares... They even tried to get ME to put one on, but I knew better! I tried to warn everyone else, but... They wouldn't exactly believe me. | |||
Player: | Why not? | |||
Karish turns south, doing the finger twiddle animation | ||||
Player: | Heheh, I uhhh, well. I might have a bad habit of... falsely predicting bad things. | |||
: | There was that one time, for instance... | |||
Flashback begins - The scene fades in while panning down on town center, Karish is running into the town center, which is filled with several NPCs | ||||
: | Everyone, everyone! | |||
: | There's a MASSIVE leviathan heading directly for town! | |||
: | Don't worry, I shall meet it in combat, and... | |||
File:Face Frightened Villager.png: | LEVIATHAN?! | |||
File:Face Fleeing Villager.png: | It's every fish for himself! Run!!! | |||
the NPCs all start to run off the scene, quickly | ||||
: | G-guys... | |||
Fade to black, fade back into Karish's hideout. End flashback. | ||||
: | It turned out it was... Just a really big rock. Heheh... | |||
Player: | So no one really trusts you, huh? | |||
: | Sadly, no! When disaster truly did strike, no one would believe me! Trust me, I tried. Even when the guards threatened me to stop, I didn't! But everyone in town respects Boss Jabbu - he's the boss, after all. It was really hard to argue against his word. Eventually, Boss Jabbu - well, actually, his "advisor" - ordered my arrest. I've been on the run ever since... Avoiding capture while also trying to piece together what's going on, and how I can save everyone! | |||
Player: | Save everyone? | |||
: | Yes! Because that's what a HERO does! | |||
: | But it's hard to be a hero when so many people in town are looking for me! So it's a good thing that I found someone as capable as you. | |||
Player: | How does the whirlpool factor in to all of this? | |||
: | ||||
Player: | Darkness, you say? | |||
: | Yeah, that's right. I don't know what they're doing in there, but it isn't good. Then tentacle-face starts advising the Boss, then the hats... and the whirlpool. I think you know how it goes from there. Tentacle-face seemed like he was unhappy the whirlpool appeared, though. I don't think he knew why it happened, or what caused it. Then he made going near it off limits to everyone - that's how I knew it was worth checking out. | |||
Player: | Well, actually... | |||
'You recount to Karish how a cloud of darkness enveloped your train, on the day you arrived in Sun Haven. His eyes widen as you go over the events that lead to the looming darkness on Sun Haven's border.' | ||||
: | No way! That's interesting!! Now I really gotta know more, [Player]! But I need your help. You're with me, right? Good! There are other people in town who haven't put the slime hats on. I need you to go and question them for me, so we can try getting to the bottom of this mystery. Got that, [Player]? I'm sending you on a fact-finding mission! | |||
Player: | Got it! | |||
: | That's AWESOME, [Player]! Alright, here's a list of of people to talk to. Go out and see what they know, okay? The first person is the Tavern Keeper at the Tavern in Town Square! | |||
Player: | That sounds boring. Can't I fight a cool monster instead? | |||
: | I LOVE YOUR CONFIDENCE! No doubt we're going to fight a monster soon enough, but right now we need information! Alright, here's a list of of people to talk to. Go out and see what they know, okay? The first person is the Tavern Keeper at the Tavern in Town Square! |
After the cutscene, if the player tries to speak with Karish, he says:
If the player tries to re-enter the hideout before finishing the quest the following error message occurs:
❝ I shouldn't bother Karish right now until I've completed my task. ❞ | |
Questions...
Leave the secret hideout area and go back into the city then head north to the tavern. Once inside speak with the lobster amari behind the bar. Upon speaking with him, he says:
Huh? The hats? Yeah, those are real weird. A bunch of my regulars started wearin' them, and now it's like they aren't themselves no more. They don't tell jokes, or drink bitterbrine or any of the stuff they used to do.
It made me think twice about wearing one, myself. But the guards keep showin' up, wondering when I'm going to join the craze..."
That is all the information the barkeep is going to give the player, so the player decides they need to find "That idiot who pretends to be a guard". Head South and at the mermaid and shark statue head east. Go through the tunnels, and speak with the "guard" who is between two sets of glass tube walkways.
After speaking with the guard, head west back to the mermaid and shark statue to speak with Larry the starfish.
Return to Karish in his hide out on the South-Western part of town.
Rewards: 250 combat exp,1 bonus Health, 20 Doubloons /Optional: 250 Combat, 250 fishing exp, 2 bonus HP 2 bonus Mana
Gotta Grotto
The grotto is the same area as the fake guard, from Karish's hhide out, go back towards the mermaid and shark statue, then head East. Karish will meet the player and discuss how to handle the bouncer, Lockjaw.
Karish tells the player they need to recruit Zaria, so head back to the Tavern. When the player approaches Zaria a cutscene will play.
Zaria will challenge the player to a drinking contest, which they will not win. Rewards: 250 combat, 1 bonus hp, 20 doubloons, Bonus: 250 combat, 250 fishing, 2 bonus hp, 2 bonus mana
Rematch
The player must find a way to beat Zaria. Walk outside of the tavern and talk to the Jellyfish to the left. The player will stuff the jelly into their pocket and is ready to challenge Zaria to a rematch. Walk back into the Tavern and speak with Zaria. Zaria agrees to join the crew, and will meet the player back at Karish's not-so-secret hideout.
Rewards: 250 combat, 1 bonus hp, 20 doubloons, Bonus: 250 combat, 250 fishing, 2 bonus hp, 2 bonus mana
NAME
Zaria appears with a cart of barrels. She smuggles the player and karish into the factory through the barrels.
Enter the office, the player can read the book on the desk - but the look they are looking for is in the chest in the back right corner of the room. Karish gets captured, and the player ends back up on the beach of their farm.
Jammed
Player crafts apple jam, talks to emmitt to get a fake slime, gathers 400 rocks
head to the tavern, speaks with Zaria she refuses to help Talk to her again—there is a right and wrong option to the text
Reward:250 combat, 1 bonus hp Bonus: 250 combat, 250 fishing, 2 bonus hp, 2 bonus mana
Rescue Mission
Go to the hide out, meet with Zaria after arming themselves, they head to the palace talk your way past, but then zaria blows up the door
fight the palace guard (2500 hp)
enter the door on the right. Karish asks the player to get the key
The first number to the combination is revealed to the player when they interact with the papers to the left of the first cell. It says:
❝ Read this carefully, fool! Your slime might give me control of your mind, but it does nothing to improve your pathetic mental capabilities. The First number of the combination is the number of jail cells in the jail! ❞ | |
The first number to the combination is: 4
The second number to the combination is revealed to the player when they interact with the paper on the floor infront of the first cell it says;
❝ Read this carefully, fool! Your slime might give me control of your mind, but it does nothing to improve your pathetic mental capabilities. The Second number of the combination is the number of tables in the jail, multiplied by 2! ❞ | |
The second number to the combination is: 6
The third number to the combination is revealed to the player when they paper in front of the third cell. It says:
❝ Read this carefully, fool! Your slime might give me control of your mind, but it does nothing to improve your pathetic mental capabilities. The Third number of the combination is the number of prisoners currently in jail! ❞ | |
The third number to the combination is: 3
The fourth combination is revealed to the player when they interact with the broom and bucket. It says:
❝ Read this carefully, fool! Your slime might give me control of your mind, but it does nothing to improve your pathetic mental capabilities. The Fourth number of the combination is The radius of the jail room, divided by six times the amount of jail cells, minus fourteen times the amount of boxes in the jail, divided by eight times the number of prisoners! ...In retrospect, this is much too difficult for any of your foold to figure out. Instead, the Fourth number of the combination shall instead be 1! ❞ | |
The last number to the combination is: 1
The full combination to the door: 4 - 6 - 3 - 1
cutscene with karish plays when the player lets him out
Reward:250 combat, 1 bonus hp, 20 doubloons Bonus: 250 combat, 250 fishing, 2 bonus hp, 2 bonus mana
Dark Waters
Exit the prison, go to the throne room free people
go to the grotto _ south to the statue, then go east.
Zaria comes to talk to Lockjaw to let the water squad pass
Reward:250 combat, 1 bonus hp, 20 doubloons Bonus: 250 combat, 250 fishing, 2 bonus hp, 2 bonus mana
Call of O'aj'loza
Enter the grotto go through the glass tube to the north, and enter the door
boss fight
Boss:
- 3410 HP Has tentacles that come out (level 45) the player doesn't fight the boss, they fight the tentacle adds, while Karish and Zaria damage the boss, then the player has defeated all of the tenticle adds, karish and zaria will have defeated the boss.the trio leaves the collapsing chamber and are taken to boss jabbu, for recognition of their bravery
Reward:750 combat, 3 bonus hp,65 doubloons Bonus: 1250 combat, 1250 fishing, 5 bonus hp, 5 bonus mana
- Under construction
- Quest involves advisor
- Main quests
- Brinestone Deeps main quests
- Quest requires fake slug hat